Extract .git file for mac steam game
- #Extract .git file for mac steam game update
- #Extract .git file for mac steam game code
- #Extract .git file for mac steam game windows
Git LFS uses a smudge and clean filter to turn the pointer files in the repository into the large files that you checked in. What is a Smudge Error, and are there any recommendations for dealing with these so we can get this Git Branch to Pull successfully? Is this an issue that needs to be resolved by individual Pullers, the Pusher and/or the Git Server Host?
#Extract .git file for mac steam game windows
To Git Pull the project, we have Team Member using SourceTree and Windows Command Line. Unreal Engine is reporting no issue for either of these UASSET files, which tells me there is nothing wrong with the content of these files. The really aggravating part is that the Smudge Error only shows up at around 99% of the Git Pull, so going through and deleting the file with a Smudge Error (whatever it is) manually after an hour or two attempting a Git Pull, and then Repushing the change, is proving to be a huge chore and will certainly cause problems with the Unreal Engine Project itself (since Textures will now be missing).
![extract .git file for mac steam game extract .git file for mac steam game](https://static1.makeuseofimages.com/wordpress/wp-content/uploads/2021/09/fix-not-recognized-as-internal-external-command-cmd.jpg)
![extract .git file for mac steam game extract .git file for mac steam game](https://point.edu/wp-content/uploads/2017/10/Refuge-38-1200x480.jpg)
So this isn't some isolated incident: it looks like there could be Smudge Errors for multiple files. When anyone tries to Git Pull now, they receive a Smudge Error with a different file: Downloading UE4Proj/Content/Game/Art/Architecture/MedievalVillage/Textures/Bucket_C.uasset (1.4 MB)Įrror downloading object: UE4Proj/Content/Game/Art/Architecture/MedievalVillage/Textures/Bucket_C.uasset (4023793): Smudge error: Error downloading UE4Proj/Content/Game/Art/Architecture/MedievalVillage/Textures/Bucket_C.uasset (40237933795d4ca4b4c58e2884e219c3e4cd8168af176f01b33d71e3353376d7): expected OID 40237933795d4ca4b4c58e2884e219c3e4cd8168af176f01b33d71e3353376d7, got e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855 after 0 bytes writtenįatal: UE4Proj/Content/Game/Art/Architecture/MedievalVillage/Textures/Bucket_C.uasset: smudge filter lfs failed We had the Developer that created this branch remove Bucket_A.uasset and repush the change. Right now, when anyone tries to Git Pull from a specific branch of our Git Project, they receive a Smudge Error: Downloading UE4Proj/Content/Game/Art/Architecture/MedievalVillage/Textures/Bucket_A.uasset (1.3 MB)Įrror downloading object: UE4Proj/Content/Game/Art/Architecture/MedievalVillage/Textures/Bucket_A.uasset (c366451): Smudge error: Error downloading Ue4Proj/Content/Game/Art/Architecture/MedievalVillage/Textures/Bucket_A.uasset (c366451e360519497bf1719bacdc40c938c833adf9b8060d90d0829fec15d6c8): expected OID c366451e360519497bf1719bacdc40c938c833adf9b8060d90d0829fec15d6c8, got e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855 after 0 bytes writtenĮrror: external filter 'git-lfs filter-process' failedįatal: UE4Proj/Content/Game/Art/Architecture/MedievalVillage/Textures/Bucket_A.uasset: smudge filter lfs failed We have a private GitLab Server handling version control of the project. We are developing an Unreal Engine 4 game for PC.
![extract .git file for mac steam game extract .git file for mac steam game](https://point.edu/wp-content/uploads/2018/07/marannook1-2-2560x1024.jpg)
If you work with the JSON-settings file, insert the following line into it: git.I am a part of a Game Development Team.
#Extract .git file for mac steam game code
#Extract .git file for mac steam game update
![extract .git file for mac steam game extract .git file for mac steam game](https://user-images.githubusercontent.com/5132359/96975771-3ad0e100-151b-11eb-9ea0-25ebfcad050d.png)
That will avoid that, for Git commands invoked in the Integrated Terminal, like git push for instance, you would automatically be authenticated against your GitHub account. As mentioned in marpo-it's answer, the setting git.terminalAuthentication can be unchecked ( since VSCode 1.45)